Update: The proposed design described below has been released as Cue.
One of the clearly understood problems associated with touch interfaces is people are often left guessing as to what gesture(s) can be performed throughout an app. There are common interaction guidelines to follow, but that can only take us so far. One of the obvious ways to help solve this issue is to articulate the interactions allowed through gestural icons.
These gesture icons act as roadsigns to an app for interaction way-finding. As expected, there has been a significant collection of gesture icon sets that have been made available to fill this need. The current crop of icons succeed in clarity, but they lack the iconic qualities necessary to act as a standard representation of gestures. My goal is to help create a foundational set of icons that are flexible, clear and distilled to a point where they could become a standard visual system to build from – ultimately to be used within apps for when explicit communication is needed.
The Proposed System
Since all touch gestures start with the application of finger(s) to screen, the system makes that action it’s foundation. Instead of representing the entire hand for a gesture, the icons focus on the point of action. The tap icon is an encapsulation of the fingertip.
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The principles that drove the icon design were the following:
- Create a core visual language that all gestures could build from.
- Gestures will come, go and change over time. The system should be able to support that.
- Distill each gesture to its core action.
- The illustrative nature of most gesture icons reduce focus from the fundmental interaction being performed.
- Represent each gesture in a non-literal, yet clear way.
- Not everyone is right handed, nor do they perform gestures uniformly which makes literal expression less than optimal.
- Design forms that would be legible at small sizes.
- Mobile devices are already space-constrained. My goal was to create icons that could take up little space in a mobile interface if needed.
The whole system builds from the tap and press icons above. Below lays out the standard gesture interactions found on most modern mobile devices.
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Icon Comparisons
Gesture icons, while visually clear, represent gestures very literally. This can be problematic because it insinuates that it is how the gesture should be performed. The icons also quickly lose legibility at small sizes. Luke Wroblewski took a different route with his icons, showing the the start/finish states of a gesture, which is quite helpful, but makes the icon more elaborate. Below are comparisons between the different gesture icon sets (my concept, Gesture Icons, LukeW’s icons and GestureWorks respectively).
Tap
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There are a few things to notice between the icons. In the tap gesture, look at the percentage of space in each icon that is dedicated to the actual tap. By displaying the entire hand, the fingertip responsible for the tap takes a small portion of the actual icon – which is a very inefficient use of space. Showing the hand for a gesture certainly provides useful context, but the hand dominates each icon, diminishing the point of focus.
Swipe Right
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The inclusion of the entire hand is all the more problematic the more complex the gesture becomes. Even with the simple swipe gesture, icons become very difficult to confidently read at small sizes.
Spread
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The illustrative style also becomes problematic with gestures that can be performed in many different ways. For instance, the spread can be done with one hand or with two hands. It can be done with the thumb and index finger, thumb and middle finger, index and middle fingers, etc. It can be done with the right or left hand. Two of the icons assume the gesture is be performed with thumb and index from the right hand. Another uses two hands. My opinion is that gestures need to be abstracted beyond any specific form of execution to be successful.
Next Steps
Nearing the completion of this icon system, I ran across the work of Ron George who had come to the same conclusion as I had in the belief that standardization would require abstraction. This gives me confidence that there is something to this idea. I do not think the icons are perfect, but I truly think there is something to this idea. I am planning on releasing it as a finished set when it is at a more refined state. I am hoping to get feedback from readers to get a sense if the sentiment is shared and how it can be improved for greater clarity and aesthetics. Once I feel confident that the system is at an appropriate level of completion, I will release it for free under the Creative Commons share-a-like license.
56 Comments
I like your approach on this, the abstraction is just at the right level without losing any criticial information.The case with Ron George’s example, for me at least, is that it’s too abstract.
I really look forward too the way these icons evolve and will look into this some more.
Thanks so much Chris – I’ve been getting some really good feedback so far which makes me all the more excited to push this further.
I’m really hoping to have something available by the next month.
[...] Redesigning Gesture Icons I believe today’s gesture icons are not hitting the mark because they lack the qualities associated with good icons. I have designed an icon system in attempt to address this issue. [...]
Thanks for exploring other efforts before working on your own. A couple others you might have missed: http://www.kickerstudio.com/blog/2008/12/touchscreen-stencils/ && http://mattgemmell.com/2010/07/14/touch-notation/
Great resources Vitorio, thanks. I find it fascinating and promising that more people were thinking along these lines.
These are really fantastic. I think your reasoning for developing a simpler system is right on. This is clear on the smaller comparison versions. Great work!
BTW- Small issue on your two-finger left and right swipe image. Labels are swapped.
I love this! Although, one small critique: the finger icon looks more like a thumb to me. Maybe it’s the shape of the nail and width of the digit?
Thanks Randall, it’s encouraging to hear such positive feedback. Also, thanks for finding that error, I’ll fix that.
Glad to hear Callie! Interesting feedback on the finger icon – that’s going to be an interesting issue since everyone’s fingers are so different. That’s actually a vectorized/simplified version of my index finger.
As a UX designer putting the “standard” gesture icons to use over a series of mobile projects, I can tell you that I did have a number of instances where the hand icons took up too much space over the wireframes. There already is a bunch of information that is being communicated, then add annotation call-outs AND depictions of interaction / transition states. Your reduced set of icons would have been the right touch. They are abstracted down from the literal hand, but not so far as Ron George’s. The key is to have immediate comprehension of what you are communicating so that the concept’s, hierarchies, layout, etc = the architecture, is what shines. Keep up your thinking and refinements.
Once last request would be to develop a couple of sets for InDesign & Illustrator, as well as Omnigraffle. Having the vector artwork would be ideal. Thanks!
Thanks Charles, I certainly will.
When the set is released, it will probably look a lot like Iconic where there are various formats at various sizes. Dropping in an Omnigraffle and possible InDesign file as well sounds very appropriate.
Worth also developing some icons that deal with larger gestures like full hand, UI swipe etc for interfaces that require bigger body movements. ( wii, connect etc) this type of gestural software is taking off so getting in at the ground level with an icon reference system would be awesome! :) top work
These are great! I second Charles’s issues with the existing icons. I have the ones you critiqued and they were very awkward to use in my wireframes – especially when trying to outline a user flow for a mobile application. There is already so much information in the storyboard – I need something that supplies the intended message using only the absolute essential forms.
Thanks!
Thanks Melissa. I will be working as quickly as I can to release these icons so people (including you) can soon start using them in their wireframes.
Good point Joanne. I’m focusing on multitouch for now because full-hand gestures will require a new system altogether. That said, I would love to expand the icons to communicate those gestures at some point in the future.