Iconic is Now Open Source

When I made Iconic nearly two years ago, I was always committed to keeping it free. There are a lot of very good commercial icon sets, but I thought it was important to have a free alternative. I am unsure whether the success of Iconic was due to its design, its free model or a little of both, but the set has been downloaded hundreds of thousands of times and it being used on thousands of websites. I’m tremendously happy with how useful it has been for people. That said, the most impressive thing for me has been the willingness of complete strangers to contribute to this project. I am going to make that a lot easier now by open-sourcing the Iconic on Github. In doing so, I have high aspirations for the set moving forward. Read On…

New Flick Icons for Cue

I designed Cue, a gesture icon system, to satisfy a mental itch. However, it has been flattering and exciting to see people actually using the system in their daily work. Now that this icon set is no longer just a pet project, I want to be aware of its shortcomings so it can continue to be useful. One of the most requested additions is a “flick” icon. I intentionally withheld designing a flick gesture because I have always been a little fuzzy as how it differed from a swipe gesture. I understand how it differs in “feel”, but I always got tripped up determining the technical differences of a flick and a swipe.

To be honest, I am still a little fuzzy on it and it seems like I am not alone. However, I asked for some guidance on Twitter and got two similar and logical definitions. Which led me to this most recent update. Read On…

Write Like You Design

I have long held the opinion that writing was part of design. I simply did not practice it. Writing was not given much priority while I attended art school. Writing continued to be of secondary concern during the early years of my career. Evidence of this can be seen on this blog. I started taking my writing more seriously after my wife, who has her master’s degree in English, started editing my posts. It progressed further while working at Adaptive Path, where it was clear that how we communicated our work could be as important to our job as the work itself. Currently, the attention given to language in the work at Seabright solidifies a dedication to the writing process in my practice. Read On…

An Open Source Manufacturing Future

A few months ago, I listened to a talk by Chad Jennings where he discussed the upcoming shake-up around small scale manufacturing. This is due to the advancements in both 3D scanning and 3D printing. The things that can be accomplished with today’s 3D scanning/printing process is truly amazing and if the technology behind it follows the same trajectory as personal computing, these devices will be within consumers’ reach in the years to come. If that does come to be, what are the possibilities and implications of such a future? Read On…

About Me

My name is P.J. Onori. I am a design technologist by trade and Director of User Experience at Seabright.

This blog covers design and technology in the broadest sense possible. It's the place I collect my thoughts, work and findings to share with the public.

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