Our Ideas Are Cheap Because We Treat Them Cheaply

I have 30 minutes to write this post. I normally do not write posts in 30 minutes. It usually takes me a long time to write on my blog because I want to make it as polished as possible out of the chute. I feel this way because I know once the content is posted, it will get a decent amount of readership the day I publish with an exponential drop-off from that point forward. No one (figuratively) will read an update on my post, so the incentive to improve or build upon past blog posts is non-existent.
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Where Icons Are Headed on the Web

Oak Studios just released Symbolset, an icon set that creates a significant step forward in a long-running trend for iconography on the web. In their words, Symbolsets are “semantic symbol fonts”, which act as replacements for full words in your HTML. This has a clear advantage for accessibility and indexing. Symbolset uses font files as the delivery system and map the icons to standard Unicode values. Read On…

Designing Civic Engagement in the Classroom – Our Experiences

This past January, Analisa Lono and myself facilitated a semester-long program at the University of San Francisco. We helped a student team design and build a mobile app aimed to help their local community. This experiment was one of the most challenging and gratifying experiences of my life. With the program now completed, we think this idea has real potential. I wanted to share the idea behind this project, how it worked and what we learned through the process.

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Bridging the Gap—Making Games Conduits to Real Accomplishment

MMOs are a big deal. According to MMOData, there are roughly 20 million players globally. The MMO genre is unique due to its deep social hooks, its never-ending story and its often addictive nature. The addictiveness of MMOs have given the genre (and its players) a bad rap. Many consider MMOs a colosal waste of time. However, I see opportunity… Read On…