Posts Tagged ‘displayobject’

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Actionscript 3 Bitmap Segmentor (Source Code Included)

For quite some time now, I have been playing with breaking DisplayObjects into a grid to sample pixel data in order to create visualizations. I have spent time with this in both Actionscript and in Processing (see project). For Actionscript in particular though, I wanted to make the process cleaner and easier to implement. What has resulted is a slightly tangential project which ultimately makes sampling pixel data easier while offering a whole separate set of features. In its simplest form, the BitmapSegmentor allows you to take a DisplayObject’s bitmapData and break it into a grid of individual segments. These segments can then be used for various purposes, including pixel data sampling.
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Actionscript 3 Layout Organizers Examples and Source Code

A while back, I posted a basic example of layout organizers and layout organizers applied to video. I kept talking about how cool I considered this idea to be, yet I had yet to truly explain the idea and (more importantly) the source code for people to download. I wanted to make sure the code was at a good spot before releasing it; I believe that is now the case. You will find examples, the basic gist on how it works and some possible reasons why layout organizers may just make your life easier.

Update: This code base has now been released under the name coordy. Read more.

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