Play a Game Where Making Ends Meet is a Victory

Using games to educate is as old as humanity. As video games continue to take over media (the gaming industry has been out-earning Hollywood for years) people such as Jane McGonigal consider it imperative to use gaming as an educational and problem-solving platform. A recently well-executed example of this is Spent which was created in partnership by McKinney and Urban Ministries of Durham. The game challenges you to live on $1000 a month on the premise that you have no savings. The game’s metrics and “rules” are based on empirical data from U.S. low-income living. Playing the game makes it clearly evident that the notion of pulling yourself up from your bootstraps is often times more rhetoric than reality. Read On…