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	<title>Some Random Dude &#187; noise</title>
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	<link>http://www.somerandomdude.com</link>
	<description>Some Random Dude is a blog by P.J. Onori that covers design &#38; technology in the broadest sense possible.</description>
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		<title>Noise grid by Hoiger Lippmann.</title>
		<link>http://www.somerandomdude.com/2010/12/14/noise-grid-by-hoiger-lippmann/</link>
		<comments>http://www.somerandomdude.com/2010/12/14/noise-grid-by-hoiger-lippmann/#comments</comments>
		<pubDate>Tue, 14 Dec 2010 23:00:07 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Found Elsewhere]]></category>
		<category><![CDATA[noise]]></category>

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		<description><![CDATA[Noise grid by Hoiger Lippmann.]]></description>
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<p><a href="http://www.behance.net/gallery/noise-grid/839230">Noise grid</a> by <a href="http://www.behance.net/lumicon">Hoiger Lippmann</a>.</p>
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		<title>Noise dot patterns created in Processing by Ignotus the Mage.</title>
		<link>http://www.somerandomdude.com/2010/11/02/noise-dot-patterns-created-in-processing-by-ignotus-the-mage/</link>
		<comments>http://www.somerandomdude.com/2010/11/02/noise-dot-patterns-created-in-processing-by-ignotus-the-mage/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 17:10:08 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Found Elsewhere]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://somerandomdude.com/stream/tumblr/noise-dot-patterns-created-in-processing-by-ignotus-the-mage/</guid>
		<description><![CDATA[Noise dot patterns created in Processing by Ignotus the Mage.]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/1c416_tumblr_lb9ovgq9C91qznk6ho1_500.jpg" />
<p><a href="http://www.flickr.com/photos/ignotus/5135036814/in/pool-13813978@N00">Noise dot patterns</a> created in Processing by <a href="http://www.flickr.com/photos/ignotus/">Ignotus the Mage</a>.</p>
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		<title>Kim Asendorf plays with noise in openFrameworks. The results are&#8230;</title>
		<link>http://www.somerandomdude.com/2010/06/02/kim-asendorf-plays-with-noise-in-openframeworks-the-results-are/</link>
		<comments>http://www.somerandomdude.com/2010/06/02/kim-asendorf-plays-with-noise-in-openframeworks-the-results-are/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 16:40:41 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Found Elsewhere]]></category>
		<category><![CDATA[Kim Asendorf]]></category>
		<category><![CDATA[noise]]></category>

		<guid isPermaLink="false">http://somerandomdude.com/stream/tumblr/kim-asendorf-plays-with-noise-in-openframeworks-the-results-are/</guid>
		<description><![CDATA[Kim Asendorf plays with noise in openFrameworks. The results are quite nice.]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/8ef4f_tumblr_l3eb7m1dpU1qznk6ho1_500.jpg" /></p>
<p><a href="http://www.flickr.com/photos/kimasendorf/">Kim Asendorf</a> <a href="http://www.flickr.com/photos/kimasendorf/4661550322/in/pool-476246@N23">plays with noise</a> in openFrameworks. The results are quite nice.</p>
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		<title>Experiments with Noise &amp; Sinus in 3D by kimasendorf.</title>
		<link>http://www.somerandomdude.com/2010/04/30/experiments-with-noise-sinus-in-3d-by-kimasendorf/</link>
		<comments>http://www.somerandomdude.com/2010/04/30/experiments-with-noise-sinus-in-3d-by-kimasendorf/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 21:20:08 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Found Elsewhere]]></category>
		<category><![CDATA[noise]]></category>

		<guid isPermaLink="false">http://somerandomdude.com/stream/tumblr/experiments-with-noise-sinus-in-3d-by-kimasendorf/</guid>
		<description><![CDATA[Experiments with Noise &#38; Sinus in 3D by kimasendorf.]]></description>
			<content:encoded><![CDATA[<p><img src="/wp-content/uploads/bd15c_tumblr_l1owt8bccg1qzhns7o1_500.png" /></p>
<p><a href="http://www.flickr.com/photos/kimasendorf/sets/72157623946269736/">Experiments with Noise &amp; Sinus in 3D</a> by <a href="http://kimasendorf.tumblr.com/post/560819170/sin-noise-sin-noise-0-experiments-with">kimasendorf</a>.</p>
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		<title>Processing Motion Experiment &#8211; Meander</title>
		<link>http://www.somerandomdude.com/2008/03/30/meander/</link>
		<comments>http://www.somerandomdude.com/2008/03/30/meander/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 07:32:54 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Design Technology]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[hodgin]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[motion-design]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[source-code]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video-player]]></category>

		<guid isPermaLink="false">http://www.somerandomdude.net/blog/processing/meander/</guid>
		<description><![CDATA[I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent [...]]]></description>
			<content:encoded><![CDATA[<p>I have really fallen in love with <a href="http://www.processing.org">Processing</a>, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing&#8217;s <em><a href="http://processing.org/reference/draw_.html">draw()</a></em> loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.</p>
<p>
Luckily, I ran across the simply stunning work of <a href="http://www.flight404.com">Robert Hodgin</a> who just happened to offer up his source code. After looking through <a href="http://flight404.com/p5/noiseDrive2a/">one of his projects</a> and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the <em><a href="http://processing.org/reference/noise_.html">noise()</a></em> method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert&#8217;s source, I came up with some really interesting form experiments using Robert&#8217;s general motion concepts.
</p>
<p><span id="more-599"></span></p>
<h1>Meander Video</h1>
<p><iframe src="http://player.vimeo.com/video/844060?title=0&amp;byline=0&amp;portrait=0" width="549" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/844060">Meander</a> from <a href="http://vimeo.com/somerandomdude">P.J. Onori</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>3</slash:comments>
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