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	<title>Some Random Dude &#187; online</title>
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	<link>http://www.somerandomdude.com</link>
	<description>Some Random Dude is a blog by P.J. Onori that covers design &#38; technology in the broadest sense possible.</description>
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		<title>Creating a More Conversational Online Landscape</title>
		<link>http://www.somerandomdude.com/2011/02/10/creating-conversational-online-landscape/</link>
		<comments>http://www.somerandomdude.com/2011/02/10/creating-conversational-online-landscape/#comments</comments>
		<pubDate>Fri, 11 Feb 2011 00:04:09 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Found Elsewhere]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Reddit]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://somerandomdude.com/?p=10115</guid>
		<description><![CDATA[As you may have read, I am very interested in improving the way we create, distribute and interact with content online &#038;mdash especially pertaining to the content of ideas and concepts. So much of the effort during the blogging and Web2.0 explosion was focused on empowering the individual to create and share content. Just think [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.adaptivepath.com/blog/2010/12/08/what-comes-after-sharing/'>As you may have read</a>, I am very interested in improving the way we create, distribute and interact with content online &#038;mdash especially pertaining to the content of ideas and concepts. So much of the effort during the blogging and Web2.0 explosion was focused on empowering the individual to create and share content. Just think of YouTube&#8217;s tagline, <em>Broadcast Yourself</em>. What excites me is that there are a plethora of startups focusing on the facilitation of <em>creating</em> rather than broadcasting of the <em>created</em>.</p>
<p><span id="more-10115"></span></p>
<p>We all know about <a href='http://www.quora.com/'>Quora</a> which is <em>not quite</em> conversational, but it certainly does create discussions. <a href='http://thenextweb.com'>The Next Web</a> recently featured <a href='http://thenextweb.com/apps/2011/02/05/treepoll-the-first-micropolling-social-networkgame/'>Treepoll</a> and <a href='http://thenextweb.com/apps/2011/02/09/teztify-its-like-quora-but-for-discussions/'>Teztify</a> &mdash; both of which do not quite achieve what I am hoping for, but are interesting nonetheless. I am encouraged however that all three of the startups mentioned are focusing on what happens <em>after</em> someone broadcasts an idea or piece of content to a group of people.</p>
<p>I am often weary of a startup&#8217;s elevator pitch, but I find the difference in language describing startups founded around 2005-2006 to some of those in 2010-2011 interesting.</p>
<p>Take, for instance Twitter&#8230;</p>
<blockquote><p>Twitter is a real-time information network that connects you to the latest information about what you find interesting.</p></blockquote>
<p>&#8230;and from Treepoll&#8230;</p>
<blockquote><p>Our goal is to forever improve the way people share their thoughts and opinions by making it not only fun but also enriching!</p></blockquote>
<p>From Reddit&#8230;</p>
<blockquote><p>Reddit is a source for what&#8217;s new and popular on the web. Users like you provide all of the content and decide, through voting, what&#8217;s good and what&#8217;s junk.</p></blockquote>
<p>&#8230;and from Teztify.</p>
<blockquote><p>Where people come to discuss, debate and share their opinions on the latest news headlines, personal experiences and anything else you can think of.</p></blockquote>
<p>Yes, this is just language &mdash; the proof will be in the pudding. However, I like the fact that people are even <em>mentioning</em> the concept of two-way conversations and collaboration.</p>
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		<title>Nine Inch Nails&#8217; Ghosts Album is About MUCH More Than Music.</title>
		<link>http://www.somerandomdude.com/2008/03/03/nine-inch-nails-ghosts-more-than-just-music/</link>
		<comments>http://www.somerandomdude.com/2008/03/03/nine-inch-nails-ghosts-more-than-just-music/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 20:47:35 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Current Events]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[digg]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[NIN]]></category>
		<category><![CDATA[nine-inch-nails]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[promotion]]></category>
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		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.somerandomdude.net/blog/current-events/nine-inch-nails-ghosts-more-than-just-music/</guid>
		<description><![CDATA[If you have been reading this blog for even a moderate length of time, you are most likely aware of the unusually high amount of Nine Inch Nails articles on this site (seen here and here to name a few). Considering the general theme of this blog, I could see how this could be seen [...]]]></description>
			<content:encoded><![CDATA[<p>If you have been reading this blog for even a moderate length of time, you are most likely aware of the unusually high amount of Nine Inch Nails articles on this site (seen <a href="/blog/current-events/new-nine-inch-nails-proving-media-2/">here</a> and <a href="/blog/current-events/year-zero-album-made-public/">here</a> to name a few). Considering the general theme of this blog, I could see how this could be seen as strange to many. Still, I tend to write a lot about how digital media (which design-technology intersects with) is changing not only mainstream media, but the society which consumes it &#8211; which in turn impacts how we do our work. For the past two years, Nine Inch Nails has really been on the frontlines of pushing media away from the consolidated, copyright-heavy, corporate-run model to a distributed, grassroots, artist-run model.</p>
<p>Last night, Nine Inch Nails released <a href="http://ghosts.nin.com/main/home">Ghosts I-IV</a>, an independently-produced album that is available for download for the price of $5. There are 36 songs in this album, so that $5 looks even more reasonable than ever. For those of you into the tangible, CDs can be purchased as well. Additionally, 9 songs are available completely for free &#8211; no questions asked. While this is distribution model is new, it is not <em><strong>new</strong></em> &#8211; we have seen it with <a href="http://www.inrainbows.com/">In Rainbows</a> and <a href="http://niggytardust.com/">Niggy Tardust</a>, each with their own little tweaks on it. However, make no mistake, Ghosts is unlike any other album distribution we have seen.<br />
<span id="more-583"></span><br />
Up till now, the music industry has either fought or ignored the possibilities that the internet has brought to media distribution and consumption. Ghosts represents the largest initiative (that I am aware of) to harness the online potential to its fullest &#8211; from promotion to distribution. I want to go through each piece of the puzzle to explain why I think Ghosts could be the beginning of how music is promoted and sold.</p>
<h3>Promotion</h3>
<p>As far as I am aware, this album was simply released through an update on <a href="http://www.nin.com">nin.com</a>, with emphasis on readers to <a href="http://digg.com/music/New_Nine_Inch_Nails_record_available_for_download_RIGHT_NOW">Digg the release</a>. As expected, the article quickly jumped to the front page of Digg as well as <a href="http://reddit.com/info/6amtb/comments/">Reddit</a>. This immediately sent tens of thousands of people to the site on a Sunday night&#8230; That in and of itself is amazing. The initial social bookmarketing buzz has brought a <a href="http://blogsearch.google.com/blogsearch?hl=en&#038;ie=UTF-8&#038;oe=utf-8&#038;client=firefox-a&#038;um=1&#038;q=ghosts%2B%22nine+inch+nails%22&#038;btnG=Search+Blogs">swath</a> across the blogosphere (3,459 results via Google Blog Search as I write this). From the looks of it, there was no traditional press release for this album, rather a concentrated online-only effort all through free, community-driven channels.</p>
<p>I must admit, I was a little surprised to not see any major social-networking initiatives &#8211; for instance, the <a href="http://www.myspace.com/nin">NIN MySpace page</a> has no word of the release.</p>
<h3>Outreach</h3>
<p>Nine Inch Nails has used <a href="http://thepiratebay.org">PirateBay</a> for small leaks in the past, but the 9 free songs from the album were <a href="http://thepiratebay.org/tor/4059158/Nine_Inch_Nails_-_Ghosts_I_(2008">released to PirateBay</a> officially through NIN. What has been the scourge of the RIAA has become a promotion/distribution tool for Ghosts. Think about it, buzz is created, appetites are whet and bandwidth is saved. Sounds like a smart plan to me.</p>
<p>The notion of buy-before-you-listen is also tackled with being able to <a href="http://ghosts.nin.com/main/player">listen to the entire album</a> in what seems to be a random order. This is another huge move towards fixing a major problem with online music distribution.</p>
<h3>Sales/Distribution</h3>
<p>All sales of this album seem to be through internet channels &#8211; either directly from the <a href="http://ghosts.nin.com">official Ghosts site</a> or through <a href="http://www.amazon.com/gp/product/B00158SHD8/ref=amb_link_6465152_1?pf_rd_m=ATVPDKIKX0DER&#038;pf_rd_s=auto-sparkle&#038;pf_rd_r=10DH9PQ8SK1GGMKZD81C&#038;pf_rd_t=301&#038;pf_rd_p=369077601&#038;pf_rd_i=nine%20inch%20nails%20ghosts">Amazon</a>. There seems to be no brick-and-mortar component to the sale model &#8211; everything is through the browser. Because of this, I am assuming overhead is lowered, hence the $10 cost of a 2-CD set. When was the last time you saw a $10 sticker price for a 2-CD album?</p>
<p>For those who chose the download-only version of the album, there is a <a href="http://ghosts.nin.com/main/pdf">40-page PDF</a> to accompany the music. Once again, digital delivery of a previously tangible-only medium. Nine Inch Nails started doing this with <em>With Teeth</em>, but nothing close to this scale.</p>
<h3>Copyright</h3>
<p>Of all the areas that excited me about this release, copyright is by far the greatest piece. As expected, all music downloaded from this album is 100% DRM-free, hence the nod to Amazon&#8217;s DRM-free structure. Most of us knew that would be the case. What blew me away however was that the 9 free songs released were licensed under <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons Attribution-Noncommercial-Share Alike 3.0</a>. Creative Commons was <em>obviously</em> excited by the move as is evident in <a href="http://creativecommons.org/weblog/entry/8095">their blog post</a>. This license allows anyone to share, distribute, alter or use these 9 songs in any way for non-commercial work with credit given to the artist. That is flat-out groundbreaking.</p>
<h3>Ghosts is as much an idea as it is an album</h3>
<p>So in review, you have an album which is solely owned by the artist, is promoted seemingly exclusively through online channels, sold and distributed exclusively through online channels (including &#8220;illegal&#8221; p2p networks), with one quarter of the music both monetarily and copyright free. With the exception of Amazon, the traditional middle-man is completely left in the cold. To say this is ambitious is the understatement of the year. Many of these topics had been address before, but not all at once and not in such an organized manner.</p>
<p>In all honesty, <em>no one</em> knows what the future model for the music industry will be, but <em>everyone</em> knows the status quo will not be it. What Ghosts represents is an artist relying almost completely on the internet as the solutions to what  others feel are the problems. Ghosts is not just music, it is an idea of how the entire lifespan of a piece of media could exist. When you see all the pieces come together, it is hard to tell if many ideas were intentionally thought up or just subconsciously come to due to the basic nature of the web. The open-source, free-information model of the internet is spilling over its online boundaries and starting to leave marks on social interaction, politics, and yes, media.</p>
<p>This is why I am so fascinated about this subject. As a design technologist, the web model impacts my thinking and concepting on a daily basis. I have bought into the notion that information is free which is why I release all my code as open-source and free to use. But code is not the only thing that is moving towards and open nature &#8211; everything is. From design work to architectural drawings to personal information &#8211; I do not see much that will not be covered by this ideological umbrella in the future. This is something we need to be aware of in our work as designers or as developers. Information&#8217;s new natural state is openness. We can either fight it, or work with it. Ghosts has definitely put a strong foot in the latter camp.</p>
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		<title>The Sorry State of Online Advertising</title>
		<link>http://www.somerandomdude.com/2007/01/30/sorry-state-of-online-advertising/</link>
		<comments>http://www.somerandomdude.com/2007/01/30/sorry-state-of-online-advertising/#comments</comments>
		<pubDate>Tue, 30 Jan 2007 08:09:08 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[traffic]]></category>
		<category><![CDATA[user-experience]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.somerandomdude.net/blog/opinion/sorry-state-of-online-advertising/</guid>
		<description><![CDATA[For many, the internet symbolizes innovation, creativity and unique expression. Why then is internet advertising so unoriginal, uninspired and uninterested in the people it is targeting? Online advertising symbolizes all that is wrong with the current state of the web. The basic model of advertising bombardment and sensory overload can ruin a site&#8217;s reputation while [...]]]></description>
			<content:encoded><![CDATA[<section>For many, the internet symbolizes innovation, creativity and unique expression. Why then is internet advertising so unoriginal, uninspired  and uninterested in the people it is targeting? Online advertising symbolizes all that is wrong with the current state of the web. The basic model of advertising bombardment and sensory overload can ruin a site&#8217;s reputation while rarely giving the financial return expected. Why have site creators and online advertisers settled for such an unbecoming system? For many site creators, the allure of making income from their site outweighs the needs of their audience.  This approach can ultimately cause much more bad than good.</p>
<p>Over the next few weeks, I will be writing about online advertising. This article will focus on what is currently wrong with the most common advertising model used online, the second will discuss my opinions on a better alternative and the third will flush out those ideas into pragmatic examples.</section>
<p><span id="more-284"></span></p>
<section>
<h1>Where Internet Advertising Currently Is</h1>
<p>Advertising online is at an all-time low. Users are constantly bombarded by advertisements that seem to be getting larger and more visually obtrusive by the minute. Online advertisements seem to have little or nothing to do with the site&#8217;s content and lack any sense of respect for the user. Even though it is a well-known fact that internet users detest ads, the same horrendous model is shoved down their throats. It is as if site creators have just accepted that the advertising status quo is the only way to generate ad revenue and they expect that the users will have to &#8220;deal with it&#8221;. ESPN.com is a perfect example of such a site where advertising has gone wrong. There are literally ads everywhere, the video player automatically starts playing ads with the audio on, there are annoying Flash ads everywhere and, every once in a while, I would have the pleasure of being re-directed to full-page ads instead of the home page. I do not go to ESPN.com anymore.</p>
<p>Contemporary advertising online many times results with a site looking like a content/advertisement checkerboard. Some sites try not to cluster too many ads together so as to give the impression that they are not bombarding the user with ads. Savvy users realize what is happening nonetheless. I would argue that the sheer number of advertisements some of these sites have on their site is evidence that the current ad model is not working. Instead of thinking of more original, symbiotic and user-friendly forms of advertising, most site creators have subscribed to the &#8220;more ads means more revenue&#8221; philosophy. This current relationship between the site creator and advertisers is much like a building landlord and a renter. Space is offered to the advertiser and other than the exchange of money, there is little to no relationship between the two. Under this model, the landlord attempts to rent out all the space to whoever offers money. The problem with this model is that if the landlord just rents out rooms to anyone without any discernment, the landlord&#8217;s property could be quickly destroyed by the renters. Meanwhile, the apartment building is in shambles and no one is interested to look at the space, much less rent it. Similarly, if a website does not carefully choose its advertisers, the web site could shortly be a ghost town. An interest in short-term gains can ultimately disenfranchise a site&#8217;s users to the point that they do not come back. Guess what, advertisers are going to drop you like a bad habit once you are not giving them what they want &#8211; click-throughs and revenue.</section>
<section>
<h1>It Is <em>Not</em> All About the Benjamins</h1>
<p>The root of all these problems obviously is money. Most of the businesses that advertise on the internet approach it strictly from a business angle. From my position, this is mistake number one. For many site creators, money is not the bottom line for their site and see advertising as the very essence of what they <em>do not</em> want. Advertisers for years have done an amazing job of cultivating distaste and distrust in the way they peddle their product. Some of the most popular sites have become popular by keeping advertisements to a minimum. In short, advertisers have become radioactive &#8211; green in appearance, but deadly to anyone that gets too close. Mistake number two is that many site creators accept this model, willingly or with hesitation, knowing how this will affect the users of the site. Obviously, one needs money to keep the lights on and the servers running, but how long will those servers be needed if no one is showing up anymore? The third mistake is that the lack of dialogue between site creator and advertiser usually ends up with both parties trying to maximize their own best interest. Cheating or gaming click-through ad models is quite a common tactic for certain unscrupulous site creators. Meanwhile, advertisers create obtrusive and abrasive ads that intentionally pry the attention of the user from the site&#8217;s content to their ad. Most advertising is not through the culmination of a relationship between two groups but rather a advertising agency &#8220;renting&#8221; space on some site. Without a direct, working relationship that goes beyond just the exchange of money, there really is no interest in the a mutual, symbiotic partnership. No one really wins in the model &#8211; especially the most important group, the user. Eventually, this can end up with site loyalty diminishing. Meaning, as long as a site has something that cannot be found anywhere else, users will continue to visit, but as soon as another site offers the same content with less obtrusive ads, users will begin to migrate.</p>
<p>If money was a smaller part of the advertising equation, site creators would most likely make the advertiser&#8217;s business model, the advertiser&#8217;s willingness to collaborate and the potential benefit to the audience a higher priority when choosing ad partners. In addition, by paying less for ad space, advertisers would (or at least should) be more willing to work with the site creator to institute an ad strategy that does not clash or interfere with the site&#8217;s design/experience while still delivering the message the advertiser desires. Sure, less money swaps hands but better and more cohesive relationships could potentially be formed. Not to mention the audience almost surely would be grateful for the lack of popups, and blinking Flash banners. Some things are just worth the money (or lack thereof).</p>
<p>With the current money-driven model, some of the most worthy organizations and businesses for advertising are left out as they either cannot afford the cost of advertising online or they are unwilling to mar their reputation on a fairly tainted system. From my perspective, there are many small businesses, non-profits and other progressive/forward-thinking organizations that I would be wiling to support or partner up with for little to no money at all just due to my belief in their goals. As you can see, I already do such a thing for <a href="http://www.terrapass.com">Terrapass</a> and I make very little money from it. By &#8216;very little money&#8217; I mean nothing &#8211; personally I could care less because it helps out what I feel is a good organization and I feel my audience benefits from it. I would much rather get very little money and form an advertising partnership with an organization that I believe in and is willing to work with me than a big advertiser that is willing to pay me 20 times as much for &#8216;space&#8217; on my site. It is like dealing with the devil.</p>
<p>It is safe to say that many internet users have built up an immunity to most internet ads. These people basically can block out such content like it did not even exist on the site. If you take that to be the case, then there is a fairly large percentage of your audience where a certain portion of your site has just lost its revenue generating purpose. With some sites, this can be up to 30% or so of the home page. How is that acceptable? On top of that, many times those very ads have very little to do with the content of the site and basically <em>never</em> follow the visual style of the site. Traditional online advertisements are, in form and substance, nothing but appendages that are inefficient revenue generators for either party and are even more likely to frustrate a user&#8217;s experience with the site. However, users are taking matters into their own hands and it was bound to happen. Communities have taken action to find their own solution to advertising. There are now loads of plugins and extensions which will aid in the removal of ads from a site. My personal favorite is the Firefox extension <a href="https://addons.mozilla.org/firefox/1865/">Adblock Plus</a> which has become one of the first add-ons I put into a new Firefox install. Users are sick of waiting for site creators and advertisers to figure out that what they are doing is neither working nor acceptable. Ultimately, it is the user that determines the success or failure of a site. It is not common for the community to be given the level of credit they deserve for this success, if any at all.</section>
<section>
<h1>Final Thoughts</h1>
<p>This article is not intended to make advertising a dirty word. However, poorly planned or only-for-the-money advertising is not beneficial for the advertiser, the site creator or the user. A more sustainable model with less money on the table will still bring in revenue for the site creator while not alienating the audience and allow advertisers to market their product without disenfranchising users. It is about time that advertising catch up with the rest of the internet by using a little ingenuity, sustainable thinking and common sense to bring online ads into the 21st century.</section>
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