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	<title>Some Random Dude &#187; source-code</title>
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	<link>http://www.somerandomdude.com</link>
	<description>Some Random Dude is a blog by P.J. Onori that covers design &#38; technology in the broadest sense possible.</description>
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		<title>Processing Motion Experiment &#8211; Meander</title>
		<link>http://www.somerandomdude.com/2008/03/30/meander/</link>
		<comments>http://www.somerandomdude.com/2008/03/30/meander/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 07:32:54 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Design Technology]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[hodgin]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[motion-design]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[source]]></category>
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		<description><![CDATA[I have really fallen in love with Processing, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent [...]]]></description>
			<content:encoded><![CDATA[<p>I have really fallen in love with <a href="http://www.processing.org">Processing</a>, but I had been had hit a bit of a plateau in terms of progress in the past month or so. I never really have spent too much time with algorithmic motion/drawing. When I jumped into Flash, I went straight towards the Tween class and never spent much time trying to work in the EnterFrame-loop based motion design. Because of this, learning how to work with Processing&#8217;s <em><a href="http://processing.org/reference/draw_.html">draw()</a></em> loop has been a bit foreign and one can only find so many ways to implement sine/cosine motion treatments.</p>
<p>
Luckily, I ran across the simply stunning work of <a href="http://www.flight404.com">Robert Hodgin</a> who just happened to offer up his source code. After looking through <a href="http://flight404.com/p5/noiseDrive2a/">one of his projects</a> and banging away at it, I ended up learning a quite a bit on how motion can end up looking more organic and sporadic. This particular project used the <em><a href="http://processing.org/reference/noise_.html">noise()</a></em> method as its basis for motion jittering. I had not even known such a method existed. After hacking up Robert&#8217;s source, I came up with some really interesting form experiments using Robert&#8217;s general motion concepts.
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<p><span id="more-599"></span></p>
<h1>Meander Video</h1>
<p><iframe src="http://player.vimeo.com/video/844060?title=0&amp;byline=0&amp;portrait=0" width="549" height="309" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/844060">Meander</a> from <a href="http://vimeo.com/somerandomdude">P.J. Onori</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>3</slash:comments>
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		<title>Processing Experiment &#8211; Spin</title>
		<link>http://www.somerandomdude.com/2007/11/19/processing-spin/</link>
		<comments>http://www.somerandomdude.com/2007/11/19/processing-spin/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 14:00:08 +0000</pubDate>
		<dc:creator>P.J. Onori</dc:creator>
				<category><![CDATA[Design Technology]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[source-code]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[I think this Processing itch of mine is going to stick. I am still learning the basics, but what I love about Processing is that amazing things can still be achieved with little experience or overheard. I whipped this up a few nights back &#8211; all motion is based on sine/cosine computations. Processing Experiment &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>I think this Processing itch of mine is going to stick. I am still learning the basics, but what I love about Processing is that amazing things can still be achieved with little experience or overheard. I whipped this up a few nights back &#8211; all motion is based on sine/cosine computations.</p>
<p><iframe src="http://player.vimeo.com/video/387400?title=0&amp;byline=0&amp;portrait=0" width="551" height="414" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/387400">Processing Experiment &#8211; Spin</a> from <a href="http://vimeo.com/somerandomdude">P.J. Onori</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<slash:comments>2</slash:comments>
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